Heroic Fisticuffs!

Here's a place where I talk about games, applications, websites, and other things that I make for fun. Mostly roguelikes. And robots. Since my domain is hard to spell you probably came here on purpose.

RoboCaptain (2012 7DRL) - Day 2


A lot of progress under the hood, but the level (just one so far, no stairs-code) looks the same. Player can pick up rockets and use them against enemies.

Biggest item of the day was AI. I changed the bad guys from monkeys to marines and via the Incredible Power of Dijkstra Maps, they will try to keep you in range of their weapons without getting too close. Other enemies can path-find intelligently now instead of the terrible x/y-diff method.

Of course, they don't actually SHOOT anything yet, but it's a start! Trying to decide if I have time to draw actual projectiles.. the engine I am working with isn't really designed for it but it would certainly make the game more fun.

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