Showing posts with label jetpacks. Show all posts
Showing posts with label jetpacks. Show all posts
What's Next for RoboCaptain?
Sunday, March 18, 2012
I've had the most fun working on this game than any other game project I've done in the last 5 years or so. I think I will just keep going with it for now and see where it takes me.
Just as a teaser, the screenshot above is some semi-working alpha code for the next version (0.3 or 0.4). I originally intended to have the Cloak and Jetpack systems in there as secondary systems. Eventually I decided that the Cloak was so much fun as a mechanic that it got promoted. But I ran out of time to add the Jetpack... which I think all good games should have.
We'll also see how many of these original ideas I can get in eventually.
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