Here are some brief
- Make a game YOU want to play
- You are not building a roguelike engine
(no, seriously..) - Don't reinvent the wheel (ROT.js is your friend)
- Work on small chunks at a time - no grandiose leaps into refactoring hell
- You really, really, really aren't building a roguelike engine
- Aim for a solid 'coffee break' game worth of content.
- When you have something that's not embarrassing to play, get some feedback from real users
- Expand core gameplay only after #6 is done
Looking to have #7 done by the end of this month.. we'll see! In the meantime, here is some more gameplay. I have 4 working powers, and have completely rebuilt the menu system so that it is super-easy to drop in new interfaces. This is the kind of thing that is boring to code but will make future features so much easier to add.
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