The result is a procedurally-oriented roguelike game called Precipice.
The terrain is procedurally generated, and the game is infinite -- as long as you can stay alive.
It is heavily inspired by Hoplite, DataQueen, and the sidewalks outside of my house:
The gameplay is turn-based but can get frenzied as the ground starts to fall away underneath you. You have access to an array of powers to help you rescue artifacts from a ruined landscape.
You can play here on itch.io, or on my own page.
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