Heroic Fisticuffs!

Here's a place where I talk about games, applications, websites, and other things that I make for fun. Mostly roguelikes. And robots. Since my domain is hard to spell you probably came here on purpose.

Initial gameplay coming together

Have been making steady progress on the core gameplay elements of hardpointe. I do feel like the end result is even a little bit.. fun? (Shocking to me most of all)

Here's a longer-play gif of the game in action, with slightly less-embarrassing colors.

Current feature list:

  • All six initial powers:
    • Shield
    • Heavy Axe
    • Booster/Charge Attack (was originally jet pack?)
    • Cloak
    • Phasewalk (not sure if this one will make the cut)
    • Hack (turn enemies into allies)
  • One-off weapons (take up power slots but limited/non-rechargeable ammo)
  • Various combat effects:
    • Stun
    • Knockback (concussive)
    • EMP blast (in progress)
  • Enemy behaviors:
    • Basic melee
    • Keeps distance (ranged attack)
    • Explodes on death
    • Attacks in packs
    • Uses / recharges shield (in progress)
  • Terrain:
    • Chasms (if knocked into one you or enemies drop to the next level)
  • Combat mechanics:
    • Wall-smash
    • Corpse-tossing (heave enemy remains into other enemies)
  • Items:
    • Grenades (simple damage & effects)
    • Nanotech Cores (effects like acid and health - so far)

Whew. Seems a lot longer when I type it out. Stay tuned. 

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