Heroic Fisticuffs!

Here's a place where I talk about games, applications, websites, and other things that I make for fun. Mostly roguelikes. And robots. Since my domain is hard to spell you probably came here on purpose.

Latest Version of Warning Call (aka Hardpointe) online


The latest version (0.5) of Warning Call is here. (I changed the name from Hardpointe, but the game is the same). If you have commentary leave it on reddit here.



A full list of changes since the last playable version is below. Thanks, and enjoy!

From 0.5:

  • On-screen radial menu replaces 'ambiguous input' menu:
    • Makes it simple to double-tap space to wait when standing on wreckage
    • Can no longer escape out of radial menu
  • Interface updates:
    • Warp Beacons and Airlocks are highlighted when not in view
    • Significantly expanded HELP content
    • Better item and power descriptions all around
    • Cycle between enemies while targeting with 'e'
    • Inventory is sorted more usefully
    • Power install menu has better shortcuts (allows player to quickly tap SPACE + # to install a power into a given slot)
    • Grenande targeting shows area of effect
  • 3 new nanotech types (found as items and on the grid): 
    • Recharging nanotech (temporarily makes all power uses 'free')
    • Reloading nanotech (temporarily makes all weapon uses 'free')
    • Strengthening nanotech (temporarily adds the HULK effect and +1 melee damage)
  • New enemies:
    • Gridbot (1-hp enemies that always appear in pairs)
    • Xenobot (explodes into gridbots when destroyed)
    • Megadrone (constructs mini-drones out of nearby scrap)
    • Protectobot (casts shields onto nearby allies)
    • Interdictor (able to see cloaked targets and use a displacement field to cancel PHASEWALK and CLOAK effects)
  • Ability to 'sacrifice' Warp Crystals to double SCORE
  • Enemies take damage when falling through chasms
  • Different icon for weapon powers vs. ability-based powers
  • Better distribution of grenades, powers, and nanotech items 
  • More wreckage distributed across levels
  • HACK effect is now temporary, and scales with power level
  • PHASEWALK is now more liberal when calculating if a ranged attack goes through you and hits a nearby enemy
From 0.35 and 0.4:
  • Power level is now tied to how long (or far) powers last 
  • Lowered the base duration of most power effects (but they now scale with level)
  • Warp beacon menu improved and text made more helpful
  • new HULK power that temporarily adds +1 to melee attacks